Characters can receive spellcasting services from an NPC located anywhere that is at least town-sized (1000 or more residents) or has a specific NPC able to cast the spell(s) needed. In addition, the characters must be able to travel there in order to receive services during an adventure. Otherwise, characters follow the rules for post-adventure recovery as listed in the D&D Adventurers League Player’s Guide. Spellcasting services provided by NPCs are limited to the spells on this list.
Spellcasting Service | Cost |
---|---|
Cure Wounds | 10 gp |
Identify | 20 gp |
Lesser Restoration | 40 gp |
Prayer of Healing | 40 gp |
Dispel Magic | 90 gp |
Remove Curse | 90 gp |
Speak with Dead | 90 gp |
Divination | 210 gp |
Greater Restoration | 450 gp |
Raise Dead | 1,000 gp |
Resurrection | 3,000 gp |
True Resurrection | 30,000 gp |
Shelter of the Faithful Background Feature. Characters with the Shelter of the Faithful background feature can request NPC spellcasting services at a temple dedicated to their chosen deity. While the service of casting the spell is free, the characters must pay the cost of any material component consumed by casting the spell. These characters can’t procure free services for others; only themselves. You determine, using the adventure as a guide, if a specific temple devoted to that character’s deity exists within the scope of the adventure.